Sometimes we find ourselves in a group of people. They can be kids, people who don‘t know each other well but have to do something in team or just a group of friends. Here we present you game ideas for large groups that will help to break the ice, relax and have real fun!
Who is the leader
All players stand in the circle.
Then one player stands in the middle and closes his eyes, while other players quietly choose a leader. Then the middle player opens his eyes, and the rest of the players make the same moves like the leader, follow all his actions.
The middle player should watch their actions and guess, who is the leader.
Tip: players should „follow the leader“ as fast and as precisely as possible.
All players stand in a circle and go round singing a popular song.
„Blind conductor“ stands in the middle blindfolded. After some time he points at one the singing players and that player should sing alone with a changed voice. „Blind conductor“ tries to guess that person, and if he succeeds, then the singer becomes the new „blind conductor“.
Who am I
This game is a great icebreaker for larger groups of people, who don‘t know each other well. Just pick one name for each person, write it on a label and stick it to his back, so that he couldn‘t see it.
The name can represent celebrities, movie characters, historical personalities and so on.
Each person will get 15 „yes/no“ questions to find out whose name he is wearing. The questions could be the following: „Am I a woman?“, „Am I alive?“, „Am I a singer“, etc.
One of the rules is not to ask only one person, but mingle. Whoever guesses his name correctly first becomes the winner.
Stop and go
This game is versatile, it is fun to play it for all ages, so your friends and family members will love it. All you need is a group of people (the more the better, but you can start with 5-7) and pretty spacious room. Or you can play this game outside.
The players are walking in the room and watch each other. When one of the players stops, other should do this too, and one of them starts walking or jumping or make other movements, all other players should repeat his actions.
Version II: The player, saying „stop“, is staying in some pose, and the players should freeze in that pose. When one of the players says „go“ and moves in some definite way, all the players start moving the same way too.
Version III: All players move freely in the room. When one of the players says „stop“, everyone should freeze. Then one of players might say „go“, and everyone starts walking.
Having a birthday with around twenty kids, hungry for games and fun!? It’s a great chance to play a scout game! It’s fun and exciting and requires speed, courage and team spirit!
The game “Scouts” is best played in an open air with enough space to run around.
To start with, all the players must be divided into two teams (you can mark the players with scarves or strings around their hands with similar colours so that there was less confusion about to which team players belong to – it will be crucial to find out the winner!). Next you need to draw a line in the middle of the playground to divide it between two teams.
When teams locate themselves in their sides of the line, a scout from the first team (you can through a coin to set that) crosses the line into the territory of the enemies and tries to touch at least one player from the opposite team. If the scout touches an enemy player s/he has to shout “Taken!” and the enemy player becomes a captive of the scout (the captured player does not take part in the game further on). Now the scout has to cross the line back to her/his team without being touched by the enemy players. If s/he succeeds then the captive belongs to the new team. In case the enemies touch the scout s/he stays in the enemy’s team and the captive becomes free. After that the second team send their scout to the first team’s side and the action repeats.
To make it fun to everyone, try to send a new scout each time so that all players get a chance to take the challenge. The winner team is the one that takes more captives.
Steal enemy’s flag
The game “Steal enemy’s flag” is fun to play at birthdays, classmate gatherings or summer camps. The rules are quite simple but you can always make it more difficult by creating some new obstacles! Just use your imagination and strategy!
This game is best played in an open area. The simplest version is to take two flags of different colours and find a playground where it is possible to draw a line in the middle and a circle at the ends of the two sides.
Players divide into two teams and put their flags in the middle of the circles in their sides. When teams settle down it’s time to give a sign to start the game. After the sign teams try to get to the flags of their enemies. It is possible to stop the invaders by hitting them with hand. The hit player has to stop and wait while player from her/his own team rescues her/him by hitting again. When a player gets into the enemy circle with where its flag is s/he takes the flag and now runs into her/his side. The player with the flag can be also stopped by hitting with a hand of the enemy and rescued by hitting again with a hand of his team-mate. The winner team is the one that takes enemy’s flag into its territory first.
If there’s a chance to play this game in the forest or bigger territory each team can make a hiding place where they keep the flag. In this case, a team can make a strategy how to find and take the enemy’s flag. For example, to divide players into scouts, distracters, flag keepers and so on. You also need to agree on boundaries of territory for each team. Draw a map to each team to make it even more exciting!
Fun, adventurous and team building – if that’s what you expect from a game try hunting games! There are several options of them!
Treasure hunt – one of the most popular and exciting activities for kids as well as for adults! You can simply hide a treasure (box of sweets or small toys, etc.) and make up clues (for the convenience of the teams you can make clues on strips of different colours) that follow each other to the final spot – the treasure place (it can hang on the tree or be dug up in the ground, or hidden under the big stone).
To make it even more fun, think of a theme of a party! Ask everyone to dress up as, for example, Native Americans, pirates, famous travellers (like Columbus, da Gama, Cousteau, and so on), and prepare clues according to the theme you chose. Surely you need to divide players into groups and start the race!
In case the hunters are teenagers or adults, you can widen the area of the hunt and drag in some modern technologies.
Video cameras: each team has a camera and film how they complete tasks on their way to the treasure. You can ask them to pretend different animals, make a life sculpture from team members, ask some silly questions to strangers they meet, etc. After the hunt is complete all teams can gather and see how each of them was doing!
Photo cameras: all of the teams have to find a point and make a group photos so that all of the members are seen. Teams can get extra points for being creative and fun in their photos! Widen the area for the hunt to nearest neighbourhood or historical city centre! Shopping mall would also do. And afterwards you could all get some ice-cream and share your adventures!
P.S. A prize can be also a ticket to some kind of group activity. So the fun continues!
Statues In The Shop
One player is a buyer, another one is a seller, who owns a shop where statues are sold. And the rest of the group are the statues.
Now turn on your imagination!
Before the buyer comes into the shop, some preparations need to be done. First of all, the statues need to be span around by the seller and then let go, so that they could take their positions. After being span around statues need to remain in the position that they fell or landed and must think which kind of a statue they are. For example, if one stopped with arms wide spread, she/he can decide to become a ballet dancer, or disk thrower.
The seller then goes around again and asks what kind of statues players decided to be. Then the buyer enters the shop and the seller tells about and demonstrates his statues by turning them on. To do that he needs to push “a button” and this is nose of a statue. The game might be easy if the statues are calm. But among them there might be a runner who can turn on the rest of statues causing a small chaos in the shop.
After the seller calms the statues, buyer decides which statue he wants to buy. (The statue, which has been bought, can become a new buyer or seller in the next round.)
Freezing statues: Another game with statues is even simpler. You need a device or a person who plays music. While the music is on players dance and move around. When the music stops, they freeze into statues. The one has moved during the stop falls out of a game.
Rhythm and clap
Players have to think of words which have stroke on the first syllable and say it two times by clapping his/her hands.
The next player says another word (without any pause) and after a few rounds the rhythm is fastening.
If some player cannot think of a new word, he is out of the game.
Example: sun-sun-moon-moon-soon-soon-fun-fun-… and so on.
You can go – You can’t go
All players sit in a circle.
The leader of the game (for example his name is Sam) starts: “I’m going to Africa and take a Sleeping bag. I can go”.
The first player (for example her name is Betty): “I’m going to Africa and take … a Backpack”.
The leader: “You can go”.
The second player (for example her name is Susan): “I’m going to Africa and take … a Hat”.
The leader: “You can’t go”.
And so on.
The main goal of this game is that every player should guess the reason, why they get „yes“ or „no“. In our example the player ‘goes’ to Africa if he/she „takes“ a thing which starts from the same letter as his/her name. If one player succeeds to guess that principle and get “yes”, he should not say it to other players.
Game goes round after round, till every player knows the principle, how to get “You can go” or till it gets boring, so you can play this game another time, till there are players, who do not succeed to get answer “Yes”.
All the players should gather in a circle and hold each other’s hands. You can start to play with opened eyes, but the main thing in this game is to feel and pass further a coming signal.
Energy moves in a circle and is passed by a handshake. Originally manager sends an energy boost to one side, then to the other. Energy boost has to make a circle and come back to the initial source.
After successful two or three rounds you can send impulses to both sides at the same time. This means that one person will receive energy from both sides at the same time and have to press both hands so that energy can flow further.
When the group manages to do this test, you can offer to do another test: transfer of energy with their eyes closed. Send two impulses in different directions at a time and repeat that every ten seconds.
You can proceed to send impulses faster and faster, until you hear the laughter (usually it takes about a minute), allowing you to understand that there is enough energy to start the next game.